
Builder("Untitled", dummy.x)
{
  Parts(0.150000, 12000, 0, 205, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(0.000000, 0.000000, -1.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.000601, 0.000613, -0.714406, 0.699732);
  Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.999889, -0.014921, 0.000000, 0.000000);
  Motion("Untitled", 4, 3, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.813199, 0.029498, -0.577781, 0.063293);
  Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.999209, -0.039778, 0.000000, 0.000000);
  Motion("Untitled", 7, 12, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 8, 13, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 9, 14, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 10, 15, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
  Motion("Untitled", 11, 16, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

  Builder("Untitled", bx2coreu.x)
  {
    Parts(1.500000, 1, 2, 207, 0);
    Exparam(0, -2, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(-0.023584, 0.377358, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.696170, 0.717877, 0.000000, 0.000000);
    Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.993233, -0.099361, -0.038616, -0.046097);
    Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.929407, 0.000000, -0.369056, 0.000000);
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.992946, -0.013287, 0.117745, 0.004290);
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.835414, 0.000000, 0.549621, 0.000000);
    Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.882896, -0.123226, 0.452899, -0.013852);
    Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.569638, -0.280611, -0.635216, -0.439626);
    Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.927472, 0.177022, 0.320456, 0.075940);
    Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.800182, 0.106939, -0.524573, 0.270364);
    Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.843470, -0.117328, 0.327450, -0.409351);;

    Builder("Untitled", bx2coreb.x)
    {
      Parts(1.500000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.000083, 0.425195, 0.448812);

      Motion("Untitled", 2, 1, 2, 30, 0, 0, 0.998998, -0.044747, 0.000877, -0.000719);
      Motion("Untitled", 4, 2, 4, 30, 0, 0, 0.727596, -0.681045, -0.068082, 0.046339);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.617533, -0.772882, 0.082073, -0.120705);
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.676492, -0.736448, 0.000645, 0.001649);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.958733, -0.282510, 0.027852, -0.015615);
      Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.995795, 0.051755, 0.061474, 0.043978);;

    }
    Builder("Untitled", bx2armlu.x)
    {
      Parts(1.500000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(1.037736, 0.471697, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.657528, -0.691667, -0.214471, 0.207985);
      Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.749306, 0.657184, 0.081540, 0.001350);
      Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.693067, -0.181169, 0.601617, 0.353400);
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.847746, -0.278484, 0.254419, 0.372885);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.768111, 0.066337, 0.192097, 0.607210);
      Motion("Untitled", 7, 12, 7, 30, 0, 0, -0.417942, -0.811488, -0.405611, -0.047876);
      Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.742338, 0.215157, -0.383072, 0.505863);
      Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.360088, 0.883471, 0.266069, 0.137922);
      Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.361021, 0.737889, -0.222935, 0.524866);
      Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.683928, 0.534775, -0.282881, 0.407720);;

      Builder("Untitled", bx2armld.x)
      {
        Parts(1.500000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.259434, -1.037736, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.014062, -0.000859, -0.040632, 0.999075);
        Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.810062, 0.197527, 0.535502, -0.134242);
        Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.899012, 0.008326, 0.244729, 0.363065);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.672682, 0.606111, -0.420362, -0.058514);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.564304, 0.048960, -0.822367, -0.053644);
        Motion("Untitled", 7, 7, 8, 5, 0, 0, 0.999353, 0.003253, 0.005294, 0.035424);
        Motion("Untitled", 8, 0, 7, 2, 0, 0, -0.025724, -0.098616, 0.994763, 0.007788);
        Motion("Untitled", 9, 12, 9, 30, 0, 0, 0.719072, 0.636665, 0.265507, 0.084259);
        Motion("Untitled", 10, 13, 10, 30, 0, 0, 0.982204, -0.030929, -0.135425, -0.126407);
        Motion("Untitled", 11, 14, 11, 30, 0, 0, -0.682294, -0.638641, 0.194488, 0.297972);
        Motion("Untitled", 12, 15, 12, 30, 0, 0, 0.919916, 0.099175, -0.377813, 0.034277);
        Motion("Untitled", 13, 16, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        Builder("Untitled", bms.x)
        {
          Parts(6.000000, 10000, 2, 204, 3);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.485074, -0.874473, 0.000000, 0.000000);
          Vector(0.006535, -1.175918, -0.041938);

          Motion("Untitled", 1, 16, 1, 30, 0, 0, 0.547102, -0.381833, 0.652885, -0.358643);
          Motion("Untitled", 2, 1, 2, 30, 0, 0, 0.672155, -0.326817, 0.582634, -0.319273);;

        }
      }
      Builder("Untitled", bx2wing.x)
      {
        Parts(4.500000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.000056, -0.043977, 0.769666);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.002357, 0.905405, -0.003893, 0.424525);
        Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.422848, -0.895209, 0.124709, -0.065171);
        Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.409707, -0.600203, 0.319468, -0.608141);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.961471, -0.217868, -0.057075, -0.157638);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.618289, -0.520368, 0.102303, -0.580061);
        Motion("Untitled", 7, 13, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 8, 15, 8, 30, 0, 0, -0.206293, -0.779611, 0.524434, -0.273164);;

      }
    }
    Builder("Untitled", bx2armru.x)
    {
      Parts(1.500000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.037736, 0.566037, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.649043, -0.662654, 0.264341, -0.264114);
      Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.626908, 0.774897, 0.002387, -0.080716);
      Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.871155, 0.359568, 0.000173, -0.334364);
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.935268, -0.201413, 0.181832, -0.227250);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.909312, -0.165768, -0.198932, -0.325727);
      Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.936430, 0.190519, 0.151477, -0.252697);
      Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.960511, 0.069880, -0.079117, -0.257441);
      Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.867363, -0.431866, -0.037056, -0.244540);
      Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.794856, -0.342205, -0.258151, -0.429485);
      Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.972846, -0.069422, -0.135299, -0.174486);;

      Builder("Untitled", bx2armld.x)
      {
        Parts(1.500000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.235849, -1.155660, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.239672, 0.903011, 0.080215, -0.347410);
        Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.690981, 0.108471, -0.714607, 0.010792);
        Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.929287, 0.151567, 0.336358, 0.017792);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.935140, 0.335171, 0.004337, -0.114690);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.888167, -0.026668, -0.395139, -0.233052);
        Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.965655, -0.069094, -0.163317, 0.189903);
        Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.873647, 0.273379, -0.337625, -0.219121);
        Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.975066, 0.093282, -0.078670, -0.185356);
        Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.835189, -0.027878, 0.548285, 0.032652);
        Motion("Untitled", 11, 16, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        Builder("Untitled", bx2gunb.x)
        {
          Parts(3.000000, 1, 2, 204, 0);
          Exparam(0, -2, 0, 0, 0);
          Quaternion(0.999839, -0.009944, -0.001013, -0.014883);
          Vector(0.027291, -1.247005, -0.471269);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.656033, -0.352407, 0.327010, 0.581803);
          Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.185280, 0.080003, -0.684272, -0.700743);
          Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.075173, 0.025951, 0.694216, 0.715360);
          Motion("Untitled", 5, 0, 8, 2, 0, 0, -0.153621, 0.053648, -0.678208, -0.716629);
          Motion("Untitled", 6, 5, 6, 30, 0, 0, -0.174106, -0.001543, 0.800244, 0.573842);
          Motion("Untitled", 7, 6, 7, 30, 0, 0, 0.585061, -0.239845, -0.595088, -0.496032);
          Motion("Untitled", 8, 4, 5, 2, 0, 0, -0.057704, -0.003191, -0.642909, -0.763758);
          Motion("Untitled", 9, 8, 9, 5, 0, 1, -0.089720, -0.011814, -0.694600, -0.713681);;

          Builder("Untitled", bx2gunp.x)
          {
            Parts(0.900000, 1, 2, 204, 0);
            Exparam(0, -2, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(0.000306, -0.468253, -0.104049);

            Motion("Untitled", 1, 2, 1, 30, 0, 0, 0.832670, -0.549360, -0.069740, 0.000500);;

          }
          Builder("Untitled", bx2gunv.x)
          {
            Parts(1.500000, 1, 2, 204, 0);
            Exparam(0, -2, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(0.063928, -0.596652, 0.000028);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.990131, -0.001869, 0.076374, 0.117489);;

          }
          Builder("Untitled", bx2gunw.x)
          {
            Parts(1.500000, 1, 2, 204, 0);
            Exparam(0, -2, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(0.000003, -0.660578, 0.000026);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.980287, -0.083822, -0.176387, 0.029977);;

          }
        }
      }
      Builder("Untitled", bx2wing.x)
      {
        Parts(4.500000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.130413, -0.001809, 0.747072);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.016707, 0.875209, -0.008433, -0.483384);
        Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.285055, -0.822014, -0.072476, 0.487631);
        Motion("Untitled", 4, 3, 4, 30, 0, 0, -0.585056, -0.015754, -0.005054, 0.810824);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.898015, -0.368934, -0.221598, 0.091380);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 7, 13, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 8, 15, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      }
    }
    Builder("Untitled", bxbur2.x)
    {
      Parts(1.800000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(0.020314, 0.012793, 0.845938, 0.532740);
      Vector(-0.966915, 0.011954, 0.302435);

      Motion("Untitled", 1, 9, 1, 30, 0, 0, 0.944991, 0.326720, 0.000000, -0.015701);
      Motion("Untitled", 2, 10, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
      Motion("Untitled", 3, 11, 3, 30, 0, 0, 0.812890, 0.581789, 0.000476, -0.027023);;

      Builder("Untitled", bxbur1.x)
      {
        Parts(0.900000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(0.011678, -0.023323, -0.991437, -0.127955);
        Vector(-0.107902, 1.699399, -0.809630);

        Motion("Untitled", 1, 9, 1, 30, 0, 0, 0.917982, -0.396181, 0.014685, 0.011600);
        Motion("Untitled", 2, 10, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 3, 11, 3, 30, 0, 0, 0.919943, -0.391642, 0.014397, 0.010669);;

      }
      Builder("Untitled", )
      {
        Parts(1.500000, 1, 1, 0, 0);
        Exparam(0, 2001, 0, 0, 0);
        Quaternion(-0.047999, 0.000000, 0.998847, 0.000000);
        Vector(-0.031107, 1.352775, -0.647325);;

      }
    }
    Builder("Untitled", bxbur4.x)
    {
      Parts(1.800000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(0.003449, 0.002244, -0.838130, -0.545454);
      Vector(0.875187, 0.051936, 0.225347);

      Motion("Untitled", 1, 9, 1, 30, 0, 0, 0.943352, 0.331782, 0.000000, 0.002730);
      Motion("Untitled", 2, 10, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
      Motion("Untitled", 3, 11, 3, 30, 0, 0, 0.818643, 0.574275, 0.000389, 0.005632);;

      Builder("Untitled", bxbur1.x)
      {
        Parts(0.900000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(0.000368, 0.000000, -0.995538, -0.094361);
        Vector(0.076212, 1.809196, -0.873681);

        Motion("Untitled", 1, 9, 1, 30, 0, 0, 0.878846, -0.477087, 0.000770, -0.004206);
        Motion("Untitled", 2, 10, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 3, 11, 3, 30, 0, 0, 0.897128, -0.441744, 0.000581, -0.004728);;

      }
      Builder("Untitled", )
      {
        Parts(1.500000, 1, 1, 0, 0);
        Exparam(0, 2001, 0, 0, 0);
        Quaternion(0.019851, -0.000202, -0.999691, -0.014897);
        Vector(0.005557, 1.425797, -0.675173);;

      }
    }
  }
  Builder("Untitled", bx2cored.x)
  {
    Parts(1.200000, 1, 2, 204, 0);
    Exparam(0, -2, 0, 0, 0);
    Quaternion(0.999209, 0.039778, 0.000000, 0.000000);
    Vector(0.000000, -0.141510, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.000000, 0.000000, 0.994460, 0.105122);
    Motion("Untitled", 3, 2, 3, 30, 0, 0, 0.993635, -0.108458, 0.030425, 0.000325);
    Motion("Untitled", 4, 3, 4, 30, 0, 0, 0.799576, -0.133156, -0.584903, 0.028918);
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.926958, -0.160217, 0.331440, -0.072293);
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.751635, -0.014386, 0.655533, -0.071521);
    Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.983854, 0.007895, -0.168586, -0.059562);
    Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.833881, -0.113215, -0.505695, -0.189991);
    Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.991775, -0.115141, 0.029167, 0.047686);
    Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.843587, -0.085256, -0.517749, -0.114141);
    Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.954054, -0.138864, -0.253650, -0.078477);;

    Builder("Untitled", bx2legu.x)
    {
      Parts(1.500000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.755116, -0.685135, 0.111984);

      Motion("Untitled", 2, 1, 2, 30, 0, 0, -0.609188, 0.654738, -0.145489, -0.423130);
      Motion("Untitled", 5, 2, 5, 30, 0, 0, 0.932308, 0.267568, 0.051537, 0.237810);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.904625, 0.368151, 0.065023, 0.204670);
      Motion("Untitled", 4, 5, 4, 30, 0, 0, 0.929012, -0.056476, -0.294216, 0.217218);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.923844, 0.300418, 0.054920, 0.230753);
      Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.763468, 0.480471, 0.264441, 0.341082);
      Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.776019, 0.541856, 0.012706, 0.322530);
      Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.991255, -0.031120, -0.114722, 0.057313);
      Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.972255, -0.084347, -0.139306, 0.167925);
      Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.873220, -0.412454, -0.202058, 0.162916);;

      Builder("Untitled", bx2legd.x)
      {
        Parts(1.500000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(0.999203, 0.039806, 0.000113, -0.002839);
        Vector(0.070184, -1.413921, 0.000018);

        Motion("Untitled", 2, 1, 2, 30, 0, 0, -0.515759, -0.854286, -0.045015, 0.046512);
        Motion("Untitled", 5, 2, 5, 30, 0, 0, 0.921410, -0.298690, -0.247847, -0.018991);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.704128, -0.696392, -0.108644, 0.086241);
        Motion("Untitled", 4, 5, 4, 30, 0, 0, 0.909083, -0.370388, -0.187879, -0.032900);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.817514, 0.564495, -0.081732, -0.079603);
        Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.399013, -0.855055, 0.039624, -0.328784);
        Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.745082, -0.652157, -0.073310, 0.119037);
        Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.945519, -0.246288, -0.186312, 0.103071);
        Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.993294, -0.026596, -0.018439, 0.110998);
        Motion("Untitled", 11, 16, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        Builder("Untitled", bx2legdd.x)
        {
          Parts(1.500000, 1, 2, 204, 0);
          Exparam(0, -2, 0, 0, 0);
          Quaternion(0.999348, -0.035998, -0.000102, 0.002839);
          Vector(0.000000, -1.509434, 0.000000);

          Motion("Untitled", 2, 1, 2, 30, 0, 0, 0.748188, -0.663487, -0.000683, -0.000639);
          Motion("Untitled", 4, 2, 4, 30, 0, 0, 0.938888, -0.273122, -0.075426, -0.195461);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.940961, -0.333258, -0.051141, 0.030276);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.935925, -0.345650, -0.060309, -0.030551);
          Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.904790, -0.361966, -0.215586, 0.062110);
          Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.895031, -0.443620, -0.019235, -0.041834);
          Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.936664, -0.332803, 0.095162, 0.053364);
          Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.906742, -0.394147, -0.096244, -0.114907);
          Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.855701, -0.502015, 0.009807, 0.125140);;

        }
      }
    }
    Builder("Untitled", bx2legu.x)
    {
      Parts(1.500000, 1, 2, 204, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.754689, -0.750116, 0.099087);

      Motion("Untitled", 2, 1, 2, 30, 0, 0, 0.588498, -0.713646, -0.198754, -0.323843);
      Motion("Untitled", 4, 2, 4, 30, 0, 0, 0.886384, 0.261718, -0.041761, -0.379584);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.848757, 0.190120, 0.426722, -0.247737);
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.866238, 0.446278, 0.023222, -0.223447);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.918383, -0.129819, 0.339592, -0.156191);
      Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.973828, -0.088940, 0.203511, -0.048289);
      Motion("Untitled", 8, 13, 8, 30, 0, 0, 0.919266, -0.264260, 0.198261, -0.214031);
      Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.795421, 0.565757, 0.036583, -0.214211);
      Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.829135, 0.509421, 0.216346, -0.078863);
      Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.668431, 0.722171, -0.011273, -0.177604);;

      Builder("Untitled", bx2legd.x)
      {
        Parts(1.500000, 1, 2, 204, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(0.997162, 0.075292, 0.000000, 0.000000);
        Vector(0.023427, -1.271727, 0.000077);

        Motion("Untitled", 2, 1, 2, 30, 0, 0, 0.522596, 0.851378, 0.029404, -0.034420);
        Motion("Untitled", 4, 2, 4, 30, 0, 0, 0.934430, -0.317664, 0.155545, 0.041656);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.907229, -0.299201, -0.282703, -0.086567);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.741303, -0.651217, -0.075504, -0.143824);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.967221, -0.245114, 0.057433, -0.033228);
        Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.866596, -0.449533, 0.158201, -0.148001);
        Motion("Untitled", 8, 13, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.591631, -0.769860, 0.019870, -0.238524);
        Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.712712, -0.648262, -0.151504, -0.221009);
        Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.139737, -0.985601, -0.021092, -0.092833);;

        Builder("Untitled", bx2legdd.x)
        {
          Parts(1.500000, 1, 2, 204, 0);
          Exparam(0, -2, 0, 0, 0);
          Quaternion(0.996196, -0.087142, 0.000000, 0.000000);
          Vector(-0.071070, -1.579592, 0.000111);

          Motion("Untitled", 2, 1, 2, 30, 0, 0, 0.727140, -0.686422, -0.003444, 0.009123);
          Motion("Untitled", 4, 2, 4, 30, 0, 0, 0.972648, -0.205114, -0.095057, -0.053388);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.978702, -0.190711, 0.046518, -0.060071);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.976750, -0.209221, 0.046435, 0.005460);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.960407, -0.245551, 0.055088, -0.119532);
          Motion("Untitled", 7, 12, 7, 30, 0, 0, 0.982806, -0.110647, -0.009241, 0.147527);
          Motion("Untitled", 8, 13, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 9, 14, 9, 30, 0, 0, 0.940512, -0.308245, 0.048375, 0.134470);
          Motion("Untitled", 10, 15, 10, 30, 0, 0, 0.916551, -0.383913, 0.092871, 0.062607);
          Motion("Untitled", 11, 16, 11, 30, 0, 0, 0.847528, -0.500279, -0.177140, -0.006198);;

        }
      }
    }
  }
}
